?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.relation=http%3A%2F%2Fmiis.maths.ox.ac.uk%2Fmiis%2F694%2F&rft.title=Spline+Intersection+Improvement&rft.creator=Aleksov%2C+D.&rft.creator=Paskova%2C+M.&rft.creator=Naidenov%2C+N.&rft.creator=Marinov%2C+P.&rft.subject=None%2FOther&rft.description=Rendering+and+simulation+software+needs+many+models+of+reality.+Every+human+has+hair+and+we+need+to+visualize+realistic+hair.+We+can+model+hair+with+many+spline+curves.+A+typical+task+of+the+ray+tracing+method+is+finding+an+intersection+of+spline+curves+with+a+ray.+We+try+to+find+a+fast+way+to+calculate+the+point+where+the+ray+intersects+the+curve.&rft.date=2014&rft.type=Study+Group+Report&rft.type=NonPeerReviewed&rft.format=application%2Fpdf&rft.language=en&rft.identifier=http%3A%2F%2Fmiis.maths.ox.ac.uk%2Fmiis%2F694%2F1%2FSpline%2520Intersection%2520Improvement.pdf&rft.identifier=++Aleksov%2C+D.+and+Paskova%2C+M.+and+Naidenov%2C+N.+and+Marinov%2C+P.++(2014)+Spline+Intersection+Improvement.++%5BStudy+Group+Report%5D+++++