Aleksov, D. and Paskova, M. and Naidenov, N. and Marinov, P. (2014) Spline Intersection Improvement. [Study Group Report]
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Abstract
Rendering and simulation software needs many models of reality. Every human has hair and we need to visualize realistic hair. We can model hair with many spline curves. A typical task of the ray tracing method is finding an intersection of spline curves with a ray. We try to find a fast way to calculate the point where the ray intersects the curve.
Item Type: | Study Group Report |
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Problem Sectors: | None/Other |
Study Groups: | European Study Group with Industry > ESGI 113 (Sofia, Bulgaria, Sep 14-18, 2014) |
ID Code: | 694 |
Deposited By: | Stuart Thomson2 |
Deposited On: | 16 May 2016 13:31 |
Last Modified: | 16 May 2016 13:31 |
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