eprintid: 694 rev_number: 6 eprint_status: archive userid: 14 dir: disk0/00/00/06/94 datestamp: 2016-05-16 13:31:21 lastmod: 2016-05-16 13:31:21 status_changed: 2016-05-16 13:31:21 type: report metadata_visibility: show creators_name: Aleksov, D. creators_name: Paskova, M. creators_name: Naidenov, N. creators_name: Marinov, P. title: Spline Intersection Improvement ispublished: pub subjects: other studygroups: esgi113 full_text_status: public abstract: Rendering and simulation software needs many models of reality. Every human has hair and we need to visualize realistic hair. We can model hair with many spline curves. A typical task of the ray tracing method is finding an intersection of spline curves with a ray. We try to find a fast way to calculate the point where the ray intersects the curve. date: 2014 citation: Aleksov, D. and Paskova, M. and Naidenov, N. and Marinov, P. (2014) Spline Intersection Improvement. [Study Group Report] document_url: http://miis.maths.ox.ac.uk/miis/694/1/Spline%20Intersection%20Improvement.pdf